Java Native
Interface. How you write C/
C++/assembler code native methods callable
from Java. It also lets C/C++
code call Java methods. Microsoft J++ does not support JNI. Before you get too
deeply into JNI check out the exec function. Also check
if JConfig has what you need. It may do what you want
with much less hassle. Also check out XFunction
which lets you do JNI without writing any of that complicated JNI C code.
Tying Java and
C/
C++
together is a messy business. Unless you are constrained by something such as:
- legacy code without source
- proprietary specialty library
- platform-specific code
- device drivers
then you will likely be happiest converting everything to one language. In any
case, you want to keep the corpus callosum between the two languages as small as
possible with as little traffic as possible. In other words, when in
Java,
attempt to stay in
Java as long as possible.
When in
C/
C++,
attempt to stay as long as possible in
C/
C++.
Share as little data as possible back and forth. Keep the formats of shared data
as minimal as possible.
Introduction
Java Native Interface
is how you write C/C++/assembler
code native methods callable from Java. It also lets C/
C++ code call Java methods.
You can’t directly manipulate or create C++
objects from Java. You need to write native method implementation code in C++
to allow java objects and methods to indirectly create and manipulate the C++
objects. Your C++ code has to do the C++
object creating and manipulating based on clues passed from Java by native
methods and parameters.
The Overall Process
- If you need to use JNI from an Applet, order a
certificate well in advance. See Signed Applet.
- Put all your classes is a package. Package-less classes are just for tiny toy
programs.
- Write a Java class containing a native method something like this Glue.java:
- Compile Glue.java with javac.exe
in the usual way. This step is very important. You must have a clean compile before
using javah.exe.
- Generate the Glue.h header file containing the
prototypes of the C/C++
methods you must write with:
javah.exe -jni -o Glue.h com.mindprod.JNIExper.Glue
- Write a C or C++ class something like this Glue.c
using the code in glue.h as a template.
- Link that C code and any assembler code it calls into a DLL. The dll may contain
methods from many different classes.
- Pre-install the DLL on the java.library.path i.e. on
the browser’s classpath or path, e. g. J:\Program Files\java\jdk1.6.0_17\jre\bin\ext
(for the JDK 1.6.0
plug-in), WINNT\java\trustlib (for Internet Explorer), Program Files\Netscape\Communicator\java\classes
(for Netscape 8.0).
- You can’t change DLLs to a new version without rebooting, not even the
disk copy, let alone the RAM image. Java can change code on the fly without so
much as stopping the program. Surely Microsoft could work out a method to change
a DLL that did not require such drastic measures. Some Unix machines run for
years without rebooting.
To replace a DLL with a new one, you
must use the inuse utility to allow you to replace the
DLL and then reboot to clear the in-RAM copy.
inuse test.dll C:\winnt\system32\test.dll /y
Alternatively, you can reboot, and then
replace the DLL, so long at it is not loaded.
- Alternatively, you can install the DLL to a temporary file in any random
directory the browser uses as the current directory. You have to install it
afresh on every run. The problem is, because it is a DLL, you can’t delete
it until the next reboot. File.delete()
and File. deleteOnExit()
will fail. There is no such thing as File.deleteOnReboot(),
so I suggest using HunkIO.
createTempFile which generates filenames that
will be more easily recognized as junk and discarded later by some disk cleaner,
or by your own program on a subsequent run.
- Use the Java native method as if it were an ordinary Java method.
- Normally, Java calls C/C++,
but you can do the reverse. Normally you just pass primitives back and forth. On
the C++ side, you can create a Java object
with the JNI API and populate its fields and return it, most commonly a String.
You can also create C++ objects and use them
on the C++ side. They mean nothing on the Java
side so you can’t bring them over into Java without converting them to
Java objects first. Similarly, you can’t create arbitrary C++
objects from the Java side.
Some general JNI tips
- See if you can avoid JNI altogether. Let your Java talk to your native code via
TCP/IP.
- JNI and web-loaded Applets are incompatible, even if you sign them or jump
through incredible hoops. You must use a Signed
Applet to install an second signed one on the client’s local hard disk,
and then use that second Applet to do your JNI work. Even then loadLibrary
is unreliable.
- A JNI call is very slow, in the order of .5 to 1.0 microseconds, the equivalent
of pages of linear Java code to do a simple method call. You would think there
would be a tiny generated machine code thunk to bridge between Java and C. Not
so — at least in any JVM I know of, Java branches to some general purpose
code that interpretively constructs the C parameters. This code is not
highly optimised. It seems Sun wants to strongly discourage you from using
native methods just for speed. This means you don’t want to hop back and
forth between Java and C, but rather to go to C, and stay there a decently long
time before returning. This means that you can’t use C to speed up short
operations, only long ones, because of the overhead tacked on in getting to C
wipes out any savings.
- Keep your JNI interface as minimal as possible. This is tricky, messy, kludgy
stuff. Do as little native code as possible. Confine it to as few classes as
possible.
- Get your native code working first in an application before you tackle the
complexities of signed Applets and capabilities
and permissions. With applications you can control the loadlibrary path with:
java -Djava.library.path=. HelloWorld.
With Applets, you are at the mercy of the browser.
- If you do your native code in C++, there is
slightly more type checking. Watch out, you use env->
in C++ rather than (*env)->
you would use in C. Keep aware in C++ when the
first argument is hidden.
- When you compile, set the Options/Project/Directory include path to: J:\Program Files\java\jdk1.6.0_17\include\win32,
or equivalent. Note that JNIEXPORT defined in win32\jni_md.h.
For Borland, make sure target expert says: DLL, Win32 console, static and
Project/Options/Linker/General is no debug, otherwise you will generate enormous
DLLs.
- None of the Java safety net is operational when your native code is running.
Keep in mind the tiniest error in your JNI code will crash the JVM. In JDK 1.2
there is a debug mode that does extra parameter checking invoked with -Xcheck:jni.
Build your code incrementally, testing thoroughly before adding a few more lines.
- Check the return status of every call. There is no exception mechanism to do it
for you.
- Make sure you understand global and local references, and include the necessary DeleteLocalRef
and DeleteGlobalRefs. When you return an Object, you only
need to pass back a local reference. If you want to retain a long-term
reference to the Object for yourself, that lives after your method returns, then
you need to convert it to a global reference. Local references are
automatically deleted when your method returns. You must eventually delete
global references explicitly. You may optionally delete local references
prematurely. Similarly, you must explicitly use ReleaseStringUTFChars
to free the C-style string created from a Java Unicode string that you allocated
with GetStringUTFChars. If you fail to release, your code
will run for a while, then eventually die of the memory leak. These can be a
bear to track down. Code carefully and deal with the release the instant you
write the code for the allocate.
- Be careful with GetIntArrayRegion and GetIntArrayElements
and modifying the C-array you get. Since GetIntArrayRegion
gives you a copy, any changes you make will not affect the Java array. GetIntArrayElements
effectively gives you a direct pointer to the Java array so any changes you make
to the C array are reflected in the Java array. However, there is a slight catch.
GetIntArrayElements may be implemented two ways:
- Giving you a direct pointer to the Java array. In that case, any changes you
make are instantly reflected in the Java array. This technique is used when the
garbage collector supports pinning — freezing the Java array at a fixed
location, even through a gc cycle.
- Giving you a copy of the Java array. In that case, any changes you make are not
reflected until you call ReleaseIntArrayElements, when
your C array is automatically copied back into the Java array. This technique is
used when the garbage collector does not support pinning and there would be no
way to freeze the Java array at a fixed location where C expects it.
- AllocObject does not invoke the constructors. It
is up to you to initialise all the fields. Normally you would use NewObject.
- When debugging DLLs, remember the client must sometimes have to reboot to force
Windows or NT to reload the new version of the DLL. DLL hell strikes again. Why
must Microsoft fool around with dancing paperclips instead of fixing this? One
way around the problem is to keep changing the name of your DLL.
- When you are debugging, display the code and DLL version number on the screen so
that you can detect if you are inadvertently using an old version of your Applet
stuck in cache, or an old version of a DLL.
- If you have a class file twice on the classpath you will get a misleading error: java.lang.ClassFormatError:
Class already loaded. It has nothing to do with the DLL already being
loaded. Thankfully, having a DLL still loaded from the last time you ran is not
considered an error.
- It is also probably a good idea to give your class containing the native method,
your C code, and the DLL distinct names.
- When you do your javah -jni com.mindprod.mypackage.MyClass,
make sure you use dots in the name, not slashes.
- When you do your javah -jni com.mindprod.mypackage.MyClass,
make sure you have freshly compiled it first. It works from the *.class file,
not the *.java file.
- ListDLLs
is a useful tool to find out which NT DLLs are currently loaded.
- Don’t use thread local storage (a Microsoft C++
feature) with any DLLs that you let the JVM load. TLS doesn’t work if the
library is loaded with loadLibrary.
- I’m told you don’t have to buy an expensive C/
C++ compiler to do your JNI work. The Gnu/Cygnus
shell and C++ compiler is available free for
many platforms.
- Though you can work in either C or C++, you
always use extern 'C' so that C-style parameter pushing
order is always used.
- Before you write your own JNI native class, check out JConfig. It may already be
done.
- If you have a dual CPUs, JNI can be even more tricky. It has not yet been
properly tested in that configuration.
- If you are using a 64-bit JVM, you will need to compile 64-bit C++
JNI. If you are using a 32-bit JVM, you will need to compile 32-bit C++
JNI.
C/C++
Primitive Types
| JNI Primitive Types To Use in C/C++ |
| Type |
Purpose |
Typedef |
Java/C/C++ |
| jboolean |
8-bit boolean |
typedef unsigned char jboolean; |
C/C++ |
| char |
8-bit byte |
|
C/C++ |
| jbyte |
8-bit signed byte |
typedef signed char jbyte; |
C/C++ |
| WORD |
16-bit unsigned short, |
typedef unsigned short WORD; |
C/C++ |
| wchar_t |
16-bit unsigned char |
|
C/C++ |
| WCHAR |
16-bit unsigned char, wide char |
typedef wchar_t WCHAR; |
C/C++ |
| TCHAR |
16-bit unsigned char on Unicode supporting systems, 8-bit unsigned char or
older systems, text char |
typedef WCHAR TCHAR; |
C/C++ |
| jchar |
16-bit unsigned char |
typedef unsigned short jchar; |
Java |
| jshort |
16-bit signed short |
typedef short jshort; |
Java |
| DWORD |
32-bit unsigned int, double word |
typedef unsigned long DWORD; |
C/C++ |
| LPDWORD |
DWORD *, pointer to 32-bit unsigned int, long pointer double word |
typedef DWORD far * LPDWORD; |
C/C++ |
| BOOL |
32-bit boolean. TRUE/true=1 FALSE/false=0, boolean |
typedef int BOOL; |
C/C++ |
| int |
32-bit signed int |
|
C/C++ |
| long |
32-bit signed int |
|
C/C++ |
| jint |
32-bit signed int |
typedef long jint; |
Java |
| jfloat |
32-bit signed float |
typedef float jfloat; |
Java |
| long long |
64-bit signed long |
|
C/C++ |
| jlong |
64-bit signed long |
typedef __int64 jlong; |
Java |
| LPSTR |
char *, pointer to 8-bit null-terminated string |
typedef __nullterminated CHAR * LPSTR; |
C/C++ |
| LPCSTR |
const char *, constant pointer to 8-bit null-terminated string, long pointer
constant string |
typedef __nullterminated CONST CHAR * LPCSTR; |
C/C++ |
| LPTSTR |
wchar_t *, pointer to 16-bit null-terminated string on Unicode-supporting
platforms. On older platforms it means char *, pointer to 8-bit null-terminated
string, long pointer text string |
typedef LPCWSTR LPCTSTR; |
C/C++ |
| LPCTSTR |
const wchar_t *, constant pointer to 16-bit null-terminated string on
Unicode-supporting platforms. On older platforms it means char *, pointer to 8-bit
null-terminated string, long pointer constant text string |
typedef LPCWSTR LPCTSTR; |
C/C++ |
| jdouble |
64-bit signed double |
typedef double jdouble; |
Java |
| jstring |
counted Unicode String |
|
Java |
| JNIEnv |
the JNI environment with hooks to the JNI library methods |
|
Java |
See also the table of sizeof native C++
types.
JNI Manipulator Functions
JNI gives you opaque access to the Java objects. You never touch the Java
objects directly, you always manipulate them via rather clumsy remote access
methods. It is bit like being a blind brain surgeon using barbecue tongs. The
advantage is your program never need know what the actual format of the objects
is. It makes it much easier to write portable C/C++
code.
| Useful JNI functions to Access Parameters |
| type |
get parm |
put parm |
release parm |
return |
notes |
Unicode String
converted to 16-bit chars |
GetStringChars
GetStringLength |
- |
ReleaseStringChars |
NewString |
The result of GetStringChars is not null
delimited! You must copy and append your own null with wcsncpy_s.
C++ Unicode 16-bit functions do not work (quietly
degrade to 8-bit mode) unless you define both:
#define UNICODE
#define _UNICODE |
UTF-8 String
converted to 8-bit chars |
GetStringUTFChars
GetStringLength |
- |
ReleaseStringUTFChars |
NewStringUTF |
The result of GetStringUTFChars is automatically
null delimited, though Sun documentation is unclear. You might wonder at the
asymmetry with GetStringChars. 16-bit strings need
not copy. GetStringChars can us the original java 16-bit
string which is not null terminated. 8-bit requires a copy, so GetStringUTFChars
might as well append a null while it at it. |
| int |
use parm directly |
- |
- |
use local jint |
int[]
copy access |
GetIntArrayRegion
GetArrayLength |
SetIntArrayRegion |
- |
NewIntArray |
int[]
direct access |
GetIntArrayElements
GetArrayLength |
- |
ReleaseIntArrayElements |
NewIntArray |
| Object |
use parm directly |
- |
- |
NewObject
NewObjectA
NewObjectV |
Object[]
copy access |
GetObjectRegion
GetArrayLength |
SetObjectArrayRegion |
- |
NewObjectArray |
Object[]
direct access |
GetObjectArrayElements
GetArrayLength |
- |
ReleaseObjectArrayElements |
NewObjectArray |
| static field in Object |
GetStaticFieldID
GetStaticObjectField
GetStringUTFChars
GetStaticIntField |
setStaticObjectField
SetStaticIntField |
- |
- |
| instance field in Object |
GetFieldID
GetObjectField
GetIntField |
SetObjectField
SetIntField |
- |
- |
| callback static method |
FindClass
GetStaticMethodID
CallStaticVoidMethod
CallStaticIntMethod
CallStaticObjectMethod |
- |
- |
- |
| callback instance method |
FindClass
GetMethodID
CallVoidMethod
CallIntMethod
CallObjectMethod |
- |
- |
- |
In the above table, wherever you see "Int", you can replace it
with Boolean, Byte, Char,
Short, Long, Float
or Double. Note these methods do not follow Java
capitalisation conventions.
Typical JNI C Code
Here is some typical JNI C code to open a file, that lets you access a Java
string inside C.
Typical JNI C++ Code
Here is the C++ code for accessing the volume
serial number of drive under Windows:
Here is the corresponding Java:
Compiling JNI C/C++
Code
Presuming your JNI class with native methods is called Mouse
you will need to write a C or C++ program
called mouse.cpp that contains the methods for nativemouse.dll.
Your C/C+ program mouse.cpp will implement the methods
in the generated mouse.h file.
Get a clean compile of your Java code, then use javah.exe
like this:
If you are using Microsoft’s commercial C/C++
compiler you must have J:\Program Files\java\jdk1.6.0_17\include
and J:\Program Files\java\jdk1.6.0_17\include\win32
in the include list. To configure click: Tools | options |
Projects and Solutions | VC++ directories | include files or click: tools
| options | directories | include.
For project as a whole, configure: project | settings |
general | no MFC and In project | settings | link |
output filename | should end in DLL
For the free MS Visual C++ Express 9 aka
Visual C++ 2008 Express, configure your
project as a DLL library. Include the two JNI libraries J:\Program Files\java\jdk1.6.0_17\include
and J:\Program Files\java\jdk1.6.0_17\include\win32
in the /I section when you first define the project, (not forced includes) or
change them later in right click | project properties| C/
C++ | additional include directories.
Every time the JDK changes, you must manually change every JNI project file for
both debug and release.
Turn off incremental linking. Turn off the 64-bit warnings.
In project | C++ | code
generation set the runtime library /MT option to
statically link (i.e. include system run time code in the DLL rather than link
to the runtime. Alternatively, you must install the C++
runtime on all clients, available from:
http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&displaylang=en
The command line equvalents to your GUI options should look something like this
for debug:
and like this for release:
Use the batch rebuild to ensure both debug and release versions compile
and link without warnings.
JNI and Assembler
To write the JNI code partly in assembler, there are two approaches:
- Use Microsoft Visual C++ inline assembler.
- Use a traditional external 32-bit assembler, and create a little C glue code.
Microsoft C conventions return an int value in eax
or a long in edx:eax. You can learn the register
conventions by adding the /FA option to the project C++
settings and looking at the generated *.ASM code for C++
or C programs.
Here is a sample using inline Assembler. Leaving a value in eax
without a ret is how you return a value, even though
it generates a compiler warning message.
- Using assembler or in-line assembler can massively shrink your DLL files. So
often in C, one tiny function brings in all kinds of library code.
- If you work in assembler, you can get a rough prototype in ASM to work with by
writing a dummy version in C, and getting the compiler to generate ASM source.
In Borland you do this with Project ⇒ right click on *.c
file ⇒ Special ⇒ C->ASM.
- Test your actual ASM code with a test C driver. Once you get that working, try
putting it in a DLL. After that is working, attempt calling it from Java.
- Beware! assemblers may only handle 8.3 source names, and may truncate public
symbols or convert them to upper case. It gets pretty strange. Java, C, C++
and MASM each have their own idea of what the symbol names are. Unless you
specify to the C++ compiler that symbols are extern
'C', it will decorate them with method signatures. Sometimes symbols get
a leading _. You can guess these symbols from MAPs,
error messages, and looking at hex dumps of object files. I found it easiest to
call a C wrapper method with the official Java name which in turn calls an
ordinary assembler routine with a short name, all uppercase.
- In theory, with a smart linker, you should be able to alias the short name to
the long one and avoid the C wrapper method. With the wrapper method, you don’t
need the JNIEXPORT on your MASM prototype, since the
JNI interface never sees it, e. g. jint JNICALL NATIVE1(JNIEnv
*env, jclass thisClass, jint n);
- Make sure you are explicit about JNICALL on your MASM prototype which means the
called routine is responsible for popping the parms with a ret
n.
- Borland inline assembler does not work in the C compiler in 32-bit mode unless
you buy the separate TASM product.
- You can’t access the familiar 16-bit DOS int 21h functions, from a 32-bit
flat app.
- The method signature strings that GetMethodID wants can
be had from running javap -s -p on your compiled Java
class files.
JNI Example Code
I have posted five programs with source that use JNI: FileTimes,
Mouse, Pentium,
Volser, SetClock.
Using JNI in Applets
I drove myself nuts trying to get JNI to work with signed Applets back in the
days of Netscape proprietary signing and JVMs. I gave up and went with Java Web
Start. It may be easier now. What following are notes from those terribly
frustrating times.
Using native methods in a Netscape Applet is a bear because even after you
manage to defang the security manager with:
PrivilegeManager.enablePrivilege( "UniversalLinkAccess" );
to let you call your native methods, System.loadLibrary(
"mydll") and the undocumented security
system, will insist that the *.DLL file containing the
your native methods and all your classes be pre-installed on the client’s
machine. It refuses to look for them in the jar file or on the website where
CODEBASE points. You are pretty well stuck making your Applet install the
necessary DLLs and class files on the client’s machine. Ouch! System.
loadLibrary fails for some reason if the DLL was not
present at the time Netscape fired up. The System. loadLibrary
can’t seem to see a DLL installed dynamically. This makes no sense since
the DLL is not loaded until System. loadLibrary
is called. Even more baffling is why System. load
would show the same behaviour. I have fooled around with this for months and I
still could not get Netscape System. loadLibrary
to behave reliably and predictably. Until that problem is solved, I consider it
practically impossible to use JNI from Applets.
I got word from Hannu Helminen that it is possible after all. He came across
this JavaWorld
Article. What is says basically that Netscape and native code do work
together after all. He tried it out, and to his amazement the example indeed
works! But hey, he did the same things that I did, where is the catch?
The idea is that first you download the native DLL and a class file to user’s
local hard drive. The class file has to be in the Netscape class path, thus it
uses the system class loader. Also the DLL has to be downloaded and System.
loaded before the class is referenced for the
first time. It appears that Netscape does some kind of checking for the DLLs
already when the class is loaded. I have not yet had time to check this out
myself.
To make it worse, there are fourteen security bypassing schemes you have to deal
with.
System.load vs System.loadLibrary
System.load
takes a fully qualified filename, e.g. C:\dlls\myjni.dll,
one ending in *.dll (or *.so
for Linux or Solaris). System. loadLibrary
takes an unqualified filename, e.g. myjni and appends
the .dll or .so for you. The
idea is you can write more platform-independent code this way. I have had more
success with System.load
during debugging then flipping to System.loadLibrary
once all is working. Check out the system property java.library.path
with Wassup to see where the
restricted system property System.loadLibrary
is looking for DLLs. It will be the usual excutable path plus a few extra
directories. Alternatively find out the library path with:
System.out.println ( System.getProperty( "java.library.path" ) );
In an application or the Opera browser, you can determine the library load path
with:
String lib = System.getProperty( "java.library.path" );
You must explicitly load the corresponding DLL
before using any class inside it. On W98/Me/NT/W2K/XP/W2K3/Vista/W7,
that library path is supposed to contain:
- The Windows system directories.
- The current working directory.
- The entries is the PATH (not CLASSPATH) set environment variable.
- and sometimes, at least in Java Web Start,
the root directory of your jar. DLLs must be added to jars without the package
name path.
The library path depends on whether you wrote an Applet
or application, which browser and the phases of the moon.
Windows loadLibrary
On W98/Me/NT/W2K/XP/W2K3/Vista/W7
make sure you put your JNI shared object library *.dll
somewhere on the library path. If your use System.loadLibrary
( "dog" ), then you must name your library
file with your compiled C++ code dog.dll.
Put dog.dll directly on the library path, not in a
package name sprouting off the library path. If no existing directory in the java.library.path
is suitable, put the dll in some other directory, and add that directory to the
ordinary executable path by adding it in the control
panel set environment. It
will be automatically included in java.library.path.
To share a your native library on a LAN, assign a dummy network drive letter to
the server:directory where you put it, and add that to the path of each client.
With JWS, you can put dog.dll
in a jar, but don’t give it a package name.
Solaris and Linux loadLibrary
In Linux, to compile and link the C/C++
code, use:
to tell it where to find the JNI headers. In Linux there is an environment
variable called LD_LIBRARY_PATH that controls the path
where *.so files are searched for. On Solaris or Linux,
make sure you put your JNI shared object library *.so
somewhere on the library path. If your use System. loadLibrary(
"dog" ), then you must name your
library file with your compiled C++ code libdog.so.
Put libdog.so directly on the library path, not in a
package name sprouting off the library path. With JWS, you an put libdog.so
in a jar, but don’t give it a package name.
Mac
On the Macintosh, make sure you put your JNI shared object library lib*.jnilib
somewhere on the library path. If your use System. loadLibrary(
"dog" ), then you must name your
library file with your compiled C++ code libdog.jnilib.
Put libdog.jnilib directly on the library path, not in
a package name sprouting off the library path. With JWS, you an put libdog.jnilib
in a jar, but don’t give it a package name. Apple Java has a Java-access
to the proprietary Mac API, so you don’t often need JNI.
File Naming Conventions
Naming things so that the various parts can find each other is perhaps the
trickiest part of JNI. It does not matter exactly what naming convention you use,
just that you be 100% consistent. Here is the
scheme I use in production. I put each class with JNI into its own package.
| File Naming Conventions for JNI |
| Filename |
Purpose |
| com/mindprod/mouse/Mouse.java |
The main Java class that contains some native methods. |
| com/mindprod/mouse/nativemouse/mouse.c |
The C program that implements the native methods. |
| com/mindprod/mouse/nativemouse/mouse.h |
The C header file generated by Javah giving the C prototypes for the native
methods to be implemented in C |
| com/mindprod/mouse/nativemouse/Release/nativemouse.dll |
The DLL native executable library containing the native implementations.
Before it can be used, it must be copied somewhere on java.library.path, the
system path, or in the jar without a package name. You load the dll,
using in a static init of the Mouse class, with System.
loadLibrary ( "nativemouse"
);Note the lack of .dll or path information. |
Exceptions
C++ called via JNI knows nothing about Java
exceptions. Java exceptions created in C++ are
just control blocks lying about. They have no automatic effect on program flow.
It is up to you in some C++ish way, after you set up the exception, to return
quickly and gracefully up the call stack to your caller back in Java
who can then handle the exception. On your way back, C++
can handle or notice the exception by explicitly testing for it with ExceptionCheck.
Threads
Here are basics of how to make JNI threadsafe:
- The JNIEnv pointer is valid only for the thread
associated with it. Don’t pass it around.
- Local references are only valid in the thread that created them.
- You can convert a local reference to global reference to share it.
- You have the same sorts of synchronised problems in JNI you do in regular Java,
it is just you deal with them with MonitorEnter and MonitorExit.
For those who like to line dangerously, it is also possible to use the native
thread mechanisms.
Reflection
| JNI Methods Useful In Reflection |
| Method |
Use |
| GetSuperclass |
returns superclass of a class reference. |
| IsAssignableFrom |
checks whether instances of one class can be used when instances of another
are expected. |
| GetObjectClass |
return the class of a given jobject. |
| IsInstanceOf |
checks whether a jobject is an instance of a given
class. |
| FromReflectedField |
Convert a java.lang.reflect.Field
to a field ID. |
| ToReflectedField |
Convert a to a field ID to a java.lang.reflect. Field. |
| FromReflectedMethod |
Convert java.lang.reflect.Method
or a java.lang.reflect. Constructor
to a method ID. |
| ToReflectedMethod |
Convert method ID to a java.lang.reflect.Method or a java.lang.reflect.
Constructor. |
The equivalent JNI C code for the following fragment of Java is much more long
winded:
Class theClass = Class.forName( "java.lang.Long" );
Constructor constructorList[] = theClass.getConstructors();
The Old Netscape Problem
This describes a problem with earlier versions of Netscape. The new versions
work quite differently. Netscape won’t let web-loaded Applets invoke DLL
code, even if they have UniversalLinkAccess
permission. Further, it won’t let them use a custom ClassLoader to do it
indirectly. You may bypass this with the undocumented MarimbaInternalTarget
class. Your custom classloader must do a Class.getClass()
first before attempting to fulfill the request itself.
The Old Netscape Solution
This applies to earlier versions of Netscape. New ones behave quite differently.
You don’t need to deal with any of this security, installing and jar-signing
stuff if you use an application instead of an Applet. I strongly suggest that
approach wherever possible.
I have fooled around with this over a period of six months, chasing wild goose
after wild goose, and have finally came to the conclusion, in agreement with Sun’s
FAQ, that JNI and Applets simply don’t mix. There is simply no way to get
sufficient security clearance to let you directly access the DLL from a web-loaded
Applet, even if you write a custom ClassLoader. One problem with doing so many
tests is I could have slipped somewhere along the line, thinking I tested two
cases, when I actually tested only one. The problem is the way Windows/Netscape
hold onto the old code. I have not even got the method I describe below to work.
It may fail too. Netscape security may apply even if you load from local hard
disk.
What you have to do is use a small signed installer Applet to install a second
unsigned Worker Applet on the client’s local hard disk. When that second
Worker Applet runs, it is totally free of security restrictions, and so can
access JNI DLLs. It behaves much like an application, except it runs under a
browser.
You also have to install some html in that same local directory that will load
the Worker Applet from the local hard disk. It would have CODE and ARCHIVE
parameters, but no CODEBASE. It defaults to the local hard disk directory where
the html file lives.
You have to install the DLL in F:\Program Files\Netscape\Communicator\program\java\bin,
which is guaranteed to be on Netscape’s Windows path, where Windows looks
for DLLs.
You have to install the unsigned Worker jar file in F:\Program Files\Netscape\Communicator\program\java\classes.
Netscape totally trusts classes it loads from the local file system, even if
they are not signed and have no capabilities calls.
The Old Netscape Recipe
Just follow this recipe, if this discussion is making your brain hurt. The same
technique will work for other platforms with the obvious substitutions. If you
do understand it, you can create your own shortcuts.
In order to execute JNI methods from a Netscape Applet, create three jar files.
- installer.jar. When this signed jar is first executed, it installs the
various files on the client’s local hard disk, (intelligently choosing C:
or D:). On subsequent executions, it notices the needed files are already
installed and up-to-date and avoids that step. As soon as it has ensured it has
installed the files, it uses getAppletContext().showDocument(url)
to transfer control to the HTML it has downloaded on C:
or D: The installer jar contains only the tools such
as FileTransfer classes for help in
downloading and installing the files. It does not contain any of the data to be
installed. Keeping that out of installer.jar saves transferring that bulk when
it is already installed.
- Worker.jar is for your class files that contain native methods, and the
other classes you need to run the actual Applet. This jar should not be signed.
If you sign it, it will slow class loading the code down. The Worker.jar will be
embedded inside the toInstall jar, described shortly. The installer Applet will
copy the Worker.jar to F:\Program Files\Netscape\Communicator\program\java\classes
or perhaps D:. Thereafter, you could run it standalone via a bookmark, or you
could run it via the original install.jar. The advantage of using the original
install.jar is automatic updates, and automatic finding where the Worker.jar
Applet is installed. The disadvantage is extra startup time and an extra
annoying grant to run the program each time.
- toInstall.jar. This unsigned jar is just a container for the various
files you need to download namely:
- An HTML file to invoke the actual Applet. Your installer Applet will install it
in: F:\Program Files\Netscape\Communicator\program\java\classes,
or perhaps D:.
- Your DLL file containing the native C++/C/Assembler
code. Your installer Applet will install it in F:\Program Files\Netscape\Communicator\program\java\bin,
or perhaps D:.
- Your worker Applet jar containing all the class files you will need to run the
unsigned Applet. Your installer Applet will install it in F:\Program Files\Netscape\Communicator\program\java\classes
or perhaps D:.
If you use getResourceAsStream, you must use the
goofy extension *.ram for resources inside your jar
files because Netscape interferes with the extensions *.dll,
*.exe, *.class etc. If you
access them via ZipFile that kludge is not necessary.
Strategy
The key to debugging JNI is to write a C/C++
test harness (unit test) to test your C/C++
application code. Then when it is working write the JNI glue to call your C/
C++ application methods. Let’s say, for
example, you were going to write some code to get at the CPU serial number like Pentium.
You write a C method to get the serial number. You write a C/
C++ mainline that calls your method and prints
out the serial number on the console. You use pure C/
C++ debugging tools to get this all working.
Then once you are sure your method is working, you write the JNI glue to call it
from Java. The JNI is pretty mechanical after you have done it a few times. You
don’t do anything fancy in the JNI code. Anything tricky you do in the C/
C++ method or in the Java code that calls the
native method. JNI is ugly and so you want to keep it as simple as possible, as
free of application logic as possible.
Alternatives
You likely are saying to yourself, “What a production! There must be a
simpler way.” Here are some alternatives:
- Spawn a C++ progam with the exec
mechanism.
- Use a JNI library, or JNI generator written by someone else.
- Exchange data via data files, perhaps big or little-endian binary, or XML.
- Exchange data via an SQL database.
- Exchange data via a TCP/IP socket.
Books
My essay has only scratched the surface. You must have a
text book if you hope for any success with JNI.
 |
recommend book⇒The Java Native Interface, Programmer’s Guide and Specification |
| | paperback |
|---|
| ISBN13: | 978-0-201-32577-5 |
|---|
| publisher: | Prentice Hall |
| published: | 1999-06-20 |
| by: | Sheng Liang |
| Sun Microsystems. Does not cover Applet signing, or "obvious" JNI like accessing int parms, but he does explain many fine points well. A slim, indispensible, expensive book. The specification itself is bundled as part of the JDK docs. Part of the book is available free online. |
|
 |
recommend book⇒Essential JNI, Java Native Interface |
| | paperback |
|---|
| ISBN13: | 978-0-13-679895-8 |
|---|
| publisher: | Prentice Hall |
| published: | 1998-03 |
| by: | Rob Gordon and Alan |
| This book is aimed more at the beginner than Liang’s book. It can’t very well teach you C and Java and JNI in one book, but it does not make quite so many assumptions about what you already know. |
|
Learning More
Sun’s JDK Technote Guide on
JNI Specification : available:
Sun appears to have withdrawn the Beth Stearns
tutorial.