* paint method in your own class that extends Canvas
 * @param g where to paint e.g. printer, screen, RAM
public void paint( Graphics g )
   // don't call super.paint().  update() has already cleared the screen.
   // You might want to override update to just call paint() if that clearing is not needed.

   // display word "today" centred at x,y
   FontMetrics fm = getFontMetrics( g.getFont() );
   String wording = "today";
   int xadj = fm.stringWidth( wording ) / 2;

   // position bottom left corner of the text
   g.drawString( wording, x-xadj, y );

   // draw a red line from x1,y1 to x2,y2
   g.setColor( Color.red );
   g.drawLine( x1, y1, x2, y2);

   // draw an pre-existing Image.imX, imY is top left corner of the Image.
   g.drawImage ( image, imX, imY, imWidth, imHeight, this);

   } // end paint