|recommend book⇒Design Patterns
|Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides
|The publisher is Addison Wesley. Sometimes called the gang of four book They define design patterns as: descriptions of communicating objects and classes that are customised to solve a general design problem in a particular context. A design pattern names, abstracts and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. The design pattern identifies the participating classes and instances, their rôle s and collaborations and the distribution of responsibilities. Easy to wrap your mind around, eh? Design Pattern people are in love with the power of abstraction and generality. You might even say they prefer to impress rather than inform. However, somehow you are going to have to learn this stuff, even if only to get into the heads of the guys who designed the AWT and Swing. Try starting with the code samples in this Design Patterns book.
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