I do contract work for a living, which could include writing a program such as this. However, I don’t do people’s homework for them. That just robs them of an education.
You have my full permission to implement this project any way you please.
It has very peculiar properties of surface tension that make it form serifs or bulging loops. You tweak the physical properities of the liquid and watch the various letter shapes evolve. Because they are generated from physical properties, all the letters are naturally consistent, without you having to manually tweak them to look the same.
You might specify the thickness, tallness, balloonness, serifiness, stoginess (all strokes same thickness), using sliders, and watch the fonts change before your eyes. Perhaps the typeface literature has some additional adjectives that could be transformed into mathematical transforms.
When you generate a typeface you like, you capture it as a PostScript or TrueType font.
You get to choose alternate stick frameworks for the letters, and possibly the ability to enter your own connecting points on a grid.
Adobe has a similar concept called master fonts for warping a given font in various ways.
A related project would be to take a font and find the characters that tend to look alike and find an easy way to modify them so they look sufficiently different, even at small font sizes, a tool even someone without artistic skill could use. It might even be so crude as substituting in a character from another font entirely. For example it might exaggerate the , in a ;.
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